Sharkbomb /// Digital Interaction Architect

Hi! I'm Martin.

I am an interaction designer and developer based in Germany with a passion for games of all kinds. I believe that games can enrich the lives of players, connect them to others, and expand their inner world.

I am confident that the one magic ingredient that makes games leave a mark is an authentic, consistent theme. A strong vision executed well is the best recipe for engaging and enduring experiences.

This is why I craft personal, human games about community, vulnerability, and growth.

What I built

Some of the latest and most interesting things I had a hand in

Nowhere Prophet

A digital card game set in a colorful post-apocalyptic world. Designed and developed in-house.

Cultist Simulator

An award winning exploratory narrative game. I created the concept for the card-based UI and implemented it.

Ex Novo

A physical map-making game that has you draw the map of a fictional city with your friends. Designed and developed in-house.

What I do

I am busy with a lot of different things. They roughly fit into these groups.


Interactive experiences designed and developed in-house. 100% artisanal and free-range.


I'm excited about interactive experiences so I built tools that can help others realize their vision.


Need help? I can offer a wide array of design and development services to my clients.

My Friends and Partners

A few fellow artists, studios and developers that I trust and love.