Sharkbomb Studios is the label for the independent game development work of Martin Nerurkar. I craft personal, human games about community, vulnerability, and growth.
The best way is to reach out through my personal Twitter, the Sharkbomb Discord or directly via the Sharkbomb contact e-mail.
Sharkbomb Studios is the label for the commercial games developed by Martin Nerurkar. Some games are solo endevaors, others are collaborations or team efforts.
Sharkbomb Studios was founded in 2012 and is based out of Germany. The studio has released numerous titles across all manner of platforms or media: Mobile games, PC and console games, and role-playing games.
As a game designer at heart, Martin wants his games to express his values and perspective onto the world. He wants to make games that are authentically his and fundamentally human. Games that take a closer look at the themes of community, vulnerability, and growth - arguably the only good reasons to have a civilization in the first place.
You can find an overview over my currently available games in the Sharkbomb Studios game catalog.
Sharkbomb Studios was initially founded in November 2012 by Joachim Eckert and Martin Nerurkar. Both had been in the video games industry for a few years and met during their shared time at Gameforge. Together they worked on a few mobile games with limited success and the pair split up amicably in 2015.
After Joachim's departure in 2015, Martin continued working on games under the label Sharkbomb Studios. Since then he has successfully released Nowhere Prophet in 2019, developed mostly by himself but with the help of a number of talented freelancers. The entire development was an exhausting and protracted five-year affair.
After its release Martin felt the burn of that extended development cycle. Since then he's been trying to rediscover his own creativity. Initially the plan was to travel and to collaborate with friends across the globe but the pandemic made that pretty dang difficult (Thanks, Corona).
So instead a remote-collaboration with Konstantinos Dimopoulos led to Ex Novo. Its surprising success put Martin squarely on the path to making tabletop role-playing games. Something he's done with fervor since April 2020, because he's actually been in love with these games ever since discovering MERP in the early 90s.
Starting in 2023 has found his way back to developing video games. He's currently hard at work on Crownbreakers, a new roguelike deck-builder with an anti-capitalist streak. As part of this renwed effort and in the interest of further professionalisation he has also founded the company Sharkbomb Digital, which is now the second entity operating under the label Sharkbomb Studios.
Studio Website www.sharkbombs.com
Studio Press Kit press.sharkbombs.com
Contact Email Click to send
Studio Discord Server discord.sharkbombs.com
Social Media
Twitter: @sharkbombs
Instagram: sharkbombs
Facebook: sharkbombs
YouTube: sharkbombs